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Culture Gaming : le JV comme objet culturel

Message » 24 Jan 2013 16:14

Darksiders 1 et 2 c'était THQ aussi, non?
Squall777
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Message » 24 Jan 2013 16:28

Oui oui et d'ailleurs personne ne veut reprendre le studio ou la licence :( Enfin si il y a Atsushi Inaba, de Platinum Games qui serait intéressé si c'est pas trop cher :lol:

Source : http://www.gameblog.fr/news/33402-darks ... ne-ne-veut

Ben Cureton, le Lead Combat Designer à Vigil Games a d'ailleurs écrit une lettre pour entre autre remercié les fans :

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.


Source : http://www.neogaf.com/forum/showpost.ph ... tcount=325

C'est tout de même bien triste tout ca :cry:
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Message » 24 Jan 2013 16:38

Je me demande si ce n'est pas la plus grosse fermeture dans le monde du jeu vidéo :-?
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Message » 24 Jan 2013 19:13

Pourtant il me semblait que les Darksiders étaient des succès critiques et commerciaux.
Perso je pense que Homefront est LE gros faux pas de THQ, vu la gueule des campagnes de pubs ils avaient misé gros sur ce truc.
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Message » 24 Jan 2013 19:15

BennJ 57 a écrit:Oui oui et d'ailleurs personne ne veut reprendre le studio ou la licence :( Enfin si il y a Atsushi Inaba, de Platinum Games qui serait intéressé si c'est pas trop cher :lol:

Dommage : il aurait fait une offre à 10$, elle serait passée :lol:
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Message » 25 Jan 2013 17:58

ANALYSE de la notation de la PRESSE FRANCOPHONE sur les Jeux vidéo PC

http://www.gamestatistics.fr/Analyse%20 ... ophone.pdf
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Message » 25 Jan 2013 18:02

BennJ 57 a écrit:ANALYSE de la notation de la PRESSE FRANCOPHONE sur les Jeux vidéo PC

http://www.gamestatistics.fr/Analyse%20 ... ophone.pdf


je comprends pas trop l'intérêt de l'analyse, il manque des acteurs majeurs pour que l'analyse est un sens sur la 2eme partie.
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Message » 26 Jan 2013 3:45

Ça continue de virer. Cette fois c'est au tour de... Sony :o
http://www.gamesindustry.biz/articles/2 ... cuts-staff
PlayStation All-Stars developer cuts staff
Sony Computer Entertainment America has confirmed a series of layoffs at PlayStation All-Stars Battle Royale developer Superbot Entertainment today. News of the cuts began earlier today when Insomniac Games designer Mike Birkhead tweeted that "around 20" employees had been let go.
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Message » 26 Jan 2013 10:22

Babook a écrit:Pourtant il me semblait que les Darksiders étaient des succès critiques et commerciaux.
Perso je pense que Homefront est LE gros faux pas de THQ, vu la gueule des campagnes de pubs ils avaient misé gros sur ce truc.

Les critiques étaient bonnes sans être exceptionnelles et les jeux ne se sont pas super bien vendus, même pas 1.3 millions de ventes toutes versions confondues (PS3 + 360 +PC + Wii U).
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Message » 30 Jan 2013 6:42

C'est désormais officiel, Prince of Persia est mis à l'arrêt : http://www.gamesindustry.biz/articles/2 ... a-on-pause
Ubisoft puts Prince of Persia on pause

The Prince of Persia franchise has been put on hold by Ubisoft, according to an IGN interview with Ubisoft Montreal chief executive officer Yannis Mallat. [...]

Un truc à rajouter sur mon CV : "a participé à la mise à mort de la licence Prince of Persia" :lol:
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Message » 30 Jan 2013 12:34

Bah c'était quand même en dent de scie comme série.
3D c'était vraiment de la merde, Sands of Time c'était excellent, celui d'après était naze, celui d'après était bien et le reboot sur Next Gen était... euh... particulier (quand on ne peut pas perdre il n'y a pas de challenge)
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Message » 30 Jan 2013 13:34

Un truc auquel je ne m'attendais pas :

Aux USA et en angleterre les ventes de xbox vont depasser celles de la wii.

http://www.gameblog.fr/news/33515-la-xb ... -usa-et-an

preuve qu'on peu se foutre des US mais ils sont quand meme moins bete que nous :hehe:
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Message » 31 Jan 2013 11:53

Un nouveau jeu annoncé sur Dreamcast, la console qui ne mourira jamais !
http://www.neo-arcadia.com/2013/01/18/t ... dreamcast/
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Message » 31 Jan 2013 12:05

La classe. C'est pareil pour la Neo Geo, certains font encore des jeux et les cartouches qui vont avec.
Sinon, pour ceux que ça intéresse, on commence à trouver des carte SD pour la Neo Geo X afin d'y placer ses roms. Je suis en attente d'une carte SD venant d'Espagne. On verra ce que ça donne car Tommo n'a pas l'air très pressé de sortir de nouveaux titres.
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SCORE GAME c'est fini

Message » 31 Jan 2013 14:20

Tiens cela semble passer inapercu mais les magasins SCORE GAME ont mis la clef sous la porte au 19 janvier sur liquidation judicaire :(

Reste plus que micromania sans concurence enfin reste celle du net désormais ...

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