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Le financement participatif [Kickstarter/Ulule/etc...]

Message » 26 Sep 2015 12:55

Ce n'était pas le cas quand j'ai posté, ils ont fait un maj 2 jours après : https://www.kickstarter.com/projects/al ... ts/1362422
BennJ
 
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Message » 12 Oct 2015 17:36

Bon ben le kickstarter de Alison Road est annulé car le studio rejoint le label de Team17 qui va les aider à développer leur jeu : https://www.kickstarter.com/projects/al ... ts/1380094

Hi all, we have news!

First some bad news but then some AMAZINGLY good news.

We have decided to withdraw the Kickstarter campaign to allow us to commit 100% to an opportunity that will give us the chance as a team to create the best game possible.

As a newly founded studio, we’ve been completely overwhelmed by your encouragement and huge interest in Allison Road and we’d love to thank each and every one of you for all of the amazing support you have given us during our Kickstarter campaign and beyond. Really incredibly appreciated.

And now the good news, in fact it’s AMAZING news!

We are delighted to announce that we will be joining Team17’s highly successful games label.

If you don’t know who Team17 are, they are most known for their Worms franchise, however, they run a fully independent games label. For us it’s an incredible opportunity to be part of a label that looks after not only such a massive gaming franchise, but also supports developers like Playtonic,Mouldy Toof and many others.

Working with Team17 will give us the chance to make our game unhindered creatively, but at the same time will give us the resources, support and experience that only a 25 year old studio can give.

For all of you that have pledged already for in game rewards, we absolutely promise you that we will look at ways outside of Kickstarter that will allow you to be involved in the game at a later date.

We will be going very quiet for a while as we focus on making Allison Road the best horror experience it possibly can be but do please follow us and Team17 on @Lillithltd & @AllisonRoad_HQ and @team17Ltd for future news.

Oh and on a side note. If you'd like to support other cool projects that are currently going on, please have a look at these; they are really awesome and I'm sure they'd appreciate it! :)

Thank you!!
BennJ
 
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Message » 16 Oct 2015 13:23

https://www.kickstarter.com/projects/pi ... ac?lang=fr

https://d2pq0u4uni88oo.cloudfront.net/p ... 4_high.mp4

Le jeu pixel noir vient d'atteindre son financement fixé à 30 000 dollars alors qu'il ne lui reste encore 5 jours devant lui.
Pour info, une démo est disponible si ça intéresse certains. Je ne l'ai pas encore essayée pour ma part.

Ps : Par ailleurs, je ne sais pas comment intégrer ce type de vidéo avec ce lecteur. Quelqu'un pourrait me renseigner pour l'avenir ?
KillerSe7ven
 
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Summer camp devient... Friday the 13th !

Message » 18 Oct 2015 7:02

Friday the 13th

https://www.kickstarter.com/projects/61 ... nav_search

Summer camp devient Friday the 13th, un virage qui s'annonce encore plus excitant pour les amateurs de slasher et de notre bon Jason.
Je vous laisse apprécier l'équipe !

We have handpicked the most legendary members of the Friday the 13th Franchise and are excited beyond belief to announce that the following Horror Legends will be heavily involved in Friday the 13th: The Game.

Sean S. Cunningham

One of today’s most successful and versatile filmmakers, Sean S. Cunningham has created his personal brand in the Horror genre. In 1971 he produced the original Wes Craven cult classic The Last House on the Left. Cunningham went on to direct and produce the seminal horror film Friday the 13th, creating the iconic villain Jason Voorhees. This enormously successful franchise spawned twelve sequels with a thirteenth scheduled for next year.

Cunningham’s films include Friday the 13th (original & remake), Last House on the Left (original & remake), House & House II, Jason Goes To Hell: The Final Friday, Deepstar Six, The New Kids, Jason X and The Horror Show.

Cunningham is in pre-production for the Friday the 13th TV Series and two independent web-series.

Tom Savini - Executive Producer and Cinematography

An actor and award-winning special makeup effects icon. Worked on movies such as Dawn of the Dead, Day of the Dead, Creepshow, Friday the 13th (parts I and IV), Maniac, The Burning, and The Texas Chainsaw Massacre 2.Tom will help mastermind the kills and brutality found in Friday the 13th: The Game, along with providing overall horror philosophy.

Kane Hodder - The Killer Himself, Jason Voorhees, and Mo-Cap/Stunt Coordinator.

From playing Jason Voorhees in four of the Friday the 13th films (7,8,9,10) to his latest role as Victor Crowley in the Hatchet series, Kane Hodder has been killing people on film for decades. Hodder, a professional stuntman, stunt coordinator and actor has appeared in over a hundred films and television shows in his thirty year career.

Harry Manfredini - Composer and Audio Designer

Film composer with 148 film credits. Was responsible for original Friday the 13th score and soundtrack, as well as eight other films in the series. Also composed the soundtrack for iconic films like Swamp Thing, House 1 & 2, The Hills Have Eyes 2, and countless others.

We’re game designers, directors, producers and publishers. We work on projects we are passionate about and we work with the right people on the right project to give you something amazing. Our previous title, Breach & Clear, has moved over 1M units for iOS, Android and Steam. We’re a creative team able to deliver games that we, and everyone else, wants to play. For more information check out - http://www.fearthegun.com

Wes Keltner - Co-Creator & Designer

Working with companies like EA, Activision, Eidos, and more, Wes brings over 10 years of industry experience to the team. Upon founding Gun, Wes designed Breach & Clear, a multi-platform, military strategy title with over 1.5M players, as well as the followup B&C: Deadline. Wes is very much a minimalist in his design approach, both in visual design and game theory. A lot of this stems from his past work with Ford Motor Company, American Apparel and Samsung, where he learned the craft of branding powerful narratives that engage wide audiences. Friday the 13th: The Game is a dream game for Wes, as he and other co-creator, Ronnie Hobbs, have dreamed of this game for years. He is a massive fan of 80's horror and all things VHS. This passion is what drives the visual style of Friday the 13th: The Game.

Ronnie Hobbs - Co-Creator and Designer

Previously co-designed Breach & Clear, and consulted on major AAA titles for numerous publishers, including EA, Activision, Microsoft, Bethesda, and Sega. He also spent several years in the industry as a games journalist. His strengths are game theory, game production and all things horror.

Randy Greenback - Executive Director

Randy brings over 21 years of industry experience, most of that on AAA titles from companies like Westwood Studios, EA, Red Storm/Ubisoft, & Insomniac Games. He has worked on huge franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. Most recently he was the Executive Producer on Breach & Clear: Deadline. Ever-fascinated, tinkering with, and pitching designs for asymmetrical multiplayer games since the late 90's, the opportunity to realize one has now come with Friday the 13th: The Game.

Ben Strauss - Community Lead and Junior Producer

Working as Community Manager for all of Gun Media’s titles, including Friday the 13th: The Game, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.

IllFonic was founded in 2007 by musician Raphael Saadiq, engineer Chuck Brungardt, and game designer Kedhrin Gonzalez. IllFonic is committed to delivering AAA games to consoles and PC. IllFonic utilizes many avenues in pop culture to cross brand its products in film, television, sports, music, and clothing. IllFonic has built a team of artists, developers, producers, and musicians that believe providing fun game-play means conveying the highest level of visual awe, an immersive environment and a sick soundtrack. For more information head over to http://www.illfonic.com

Kedhrin Gonzalez:

Kedhrin is a horror fanatic and obsesses with survival horror game design. Starting IllFonic with Charles Brungardt, Kedhrin has always brought his more aggressive and darker sensibilities to the projects IllFonic creates. Being the studios Creative Director, Kedhrin maintains constant communication with both internal and external teams to make sure the vision of the project is captured and delivered with the highest quality. Before IllFonic, Kedhrin has a long history of working with other teams and MODs since 1997. Being both a designer and artist, he has constant hands in the experience of the final product. Kedhrin believes in the core values that makes horror games powerful – immersion, fear and the anxiety fueled adrenaline rush.

Chuck Brungardt:

Charles brings 8 years of experience running IllFonic to the table from business development to working closely with IllFonic’s Tech Director and Lead Producer to help maintain the vision of the creative and design leaders throughout development. Charles has led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. In addition leading business development on various work for hire projects such as Armored Warfare, Star Citizen, Evolve, Sonic Boom,Crysis 3, AMD’s 2013 Ruby “Next-Gen” tech demo, and an unannounced project with Disney Imagineering.

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KillerSe7ven
 
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Message » 22 Oct 2015 14:18

Meme si le palier n'a pas été atteint Everspace arrivera bien sur Xbox One fin 2016

Le Jeu sera sur console exclusif à la Xbox One

Darkhan
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Message » 17 Déc 2015 10:05

On devrait voir un peu de gameplay de everspace bientot

Darkhan
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Message » 19 Déc 2015 12:31

4 videos gameplay de GRIP




Darkhan
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Message » 21 Déc 2015 21:54

Et le voila le nouveau trailer de Everspace :

BennJ
 
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Message » 06 Jan 2016 16:34

Ca claque. J'espère juste qu'on pourra retirer les indications à l'écran.
KillerSe7ven
 
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Message » 09 Jan 2016 13:53

BennJ a écrit:Allez les mecs il reste plus que 3 jours pour Perception et il leur manque encore 17 000 $ sur les 150 000 $ demandé...

Pour rappel :

BennJ a écrit:Un nouveau jeu via Kickstarter encore une fois, il s'agit de Perception par The Deep End Games (des anciens d'Irrational Games) :



Le pitch est simple, on joue une personne non voyante - Cassie - dont le but est de résoudre des mystères et s'échapper d'une présence malfaisante dans un manoir. Le jeu est d'après ses créateurs un first-person narrative horror adventure :lol:

On se déplace en créant un écho dans la pièce avec sa canne :

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Franchement ca a l'air vraiment pas mal du tout :)

Le premier palier est à 150 000 $, le titre est prévu pour juin 2016 sur PC Windows (Linux et Mac sont le prochain palier à 175 000 $).

Source : https://www.kickstarter.com/projects/pe ... rception-3


Plusieurs mois après la fin de son financement, le jeu revient avec une présentation de 11mn :



Bien content de l'avoir backé l'ambiance est vraiment cool :)
BennJ
 
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Message » 12 Jan 2016 9:47

Je suis déçu d'avoir raté la campagne de ce jeu. Ca a l'air vraiment chouette.
KillerSe7ven
 
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Message » 03 Fév 2016 12:17

Pour info


Darkhan
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Message » 04 Fév 2016 20:41

Vous en avez marre des FPS de guerre futuriste, alors Bulkhead Interactive lance son Kickstarter pour Battalion 1944 un FPS se déroulant pendant la Seconde Guerre Mondiale pour PC/PS4 et X1
https://www.kickstarter.com/projects/bu ... pc-xb1-ps4

Le jeu est développé sous l'Unreal Engine 4
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- Timeline & Planning
Release dates for every stage of development will be announced when they are ready for public play. Our public release schedule is aimed to be as follows:


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julianf
 
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Au fil de l'image

Message » 05 Fév 2016 10:02

Une initiative intéressante sur l'image par des étudiants à la recherche d'un (minuscule) financement :

https://www.kickstarter.com/projects/12 ... -de-limage

Notre projet s'intitule "Au fil de l'image" et reprend l'évolution de l'image au cours du temps et dans ses différents supports. Nous devons pour cela développer un document interactif avec un contenu évolutif. Pour répondre à cette problématique, nous allons développer un jeu vidéo dans lequel l'utilisateur découvrira l'évolution de l'image dans le temps. Le jeu sera accompagné d'une frise chronologique reprenant les évènements marquants de l'histoire de l'image. Tous les supports de diffusion seront abordés, du cinéma aux jeux vidéos en passant par la publicité et le web.


@+
Emmanuel
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Message » 05 Fév 2016 12:46

Topic Fusionné avec le topic dédié aux projets à financement participatif

Staff Jeux Vidéo
Darkhan
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