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[Versus] Forza Motorsport 4 VS Gran Turismo 5

Message » 27 Oct 2011 16:06

Et c'est marrant d'accuser FM4 d'acheter la presse quand on sait que GT5 était un peu la clé de voute de la stratégie de comm' de Sony sur la PS3, LE jeu qui a alimenté les pages de news quasi quotidiennement pendant des années, LE jeu que la presse pouvait pas se permettre de trop torcher et où on a vu des notes sans rapport avec les reproches dans le texte... :)
Ah et le côté "autoproclamé" de FM4 quand en face on a un melon de 500 tonnes en annonçant toutes les semaines qu'on va changer la face du monde avec son jeu de bagnoles... :)
Dernière édition par Babook le 27 Oct 2011 16:14, édité 2 fois.
Babook
 
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Message » 27 Oct 2011 16:07

La spec 2.0 a corrigé tout cela :

Major Changes and New Features

- Standard Cars now given simplified cockpit views
The over 800 standard cars included in the game are now given simplified cockpit views. You can change your view using the SELECT button when racing, to change your display to the exciting cockpit view.
*Unlike the cockpit view of premium cars, the simplified cockpit is shown in a dark silhouette, and the gauges used for the car will be standard in-game instruments.

- New Opening Movie
A new opening movie is now available from “Gran Turismo TV”. When you download this movie, it will replace the current opening movie. The previous version will be viewable within Gran Turismo TV.

- Addition of the weather change menu
On some tracks with weather changes, it is now possible for the user to set time and weather changes from the Quick Menu in both the Arcade Mode, and “Practice” of the GT Mode. Also, you can make more detailed time and weather changes while editing in the course maker and in the online lounge.

- Multiple car settings/save feature
We’ve added a setting sheet feature that allows you to save multiple car settings.
From the [Setting Sheet] on the lower right of the screen, you can check the current settings. You can switch between 3 settings A, B, and C, allowing you to change between your personal settings easily according to the type of race and your objectives.

- Added 11 NASCAR cars
The newest NASCAR 2011 models have been added to the car dealerships. The added cars are the following:
•Toyota 2011 Denny Hamlin #11 FedEx TOYOTA CAMRY ’11
•Chevrolet 2011 Tony Stewart #14 Office Depot CHEVROLET IMPALA ’11
•Toyota 2011 Kyle Busch #18 M&M’SR TOYOTA CAMRY ’11
•Toyota 2011 Joey Logano #20 The Home Depot TOYOTA CAMRY ’11
•Chevrolet 2011 Jeff Gordon #24 Drive to End Hunger CHEVROLET IMPALA ’11
•Chevrolet 2011 Juan Montoya #42 Target CHEVROLET IMPALA ’11
•Ford 2011 AJ Allmendinger #43 Best Buy FORD FUSION ’11
•Chevrolet 2011 Jimmie Johnson #48 Lowe’s CHEVROLET IMPALA ’11
•Toyota 2011 Brian Vickers #83 Red Bull TOYOTA CAMRY ’11
•Chevrolet 2011 Dale Earnhardt Jr. #88 AMP Energy/National Guard CHEVROLET IMPALA ’11
•Ford 2011 Carl Edwards #99 Aflac FORD FUSION ’11

- Added the Nissan GT-R N24 Schulze Motor Sports
The Nisssan GT-R N24 Schulze Motor Sports has been added to the car dealer. This is the car entered in the 2011 Nurburgring 24 hour race by Schulze Motorsports of Germany, and is the very car in which Kazunori Yamauchi drove and achieved a class victory.

- Avatar now usable in Photo Travel
An Avatar ON/OFF feature has been added to Photo Travel. Now you can photograph your avatar together with your car.
You can turn the driver avatar ON/OFF by pressing the △ button while positioning the car.

- Replay Fast Forward/Rewind
All replay videos recorded after the 2.0 update will have [Forward] [Rewind] buttons.
You can now easily search for the scene you are looking for and play back a certain section whenever you want to, adding even more fun to the photo mode.

-Improved Online Lounge
[Car Restrictions] has been added in the regulations. You can now limit participants to specific categories such as “NASCAR” and “Super GT”. Also, there are now more cars that can be used in shuffle races, and a new “Shuffle Base” setting allows you to set the performance level of cars allocated to each player.
For details, please see Top screen -- [Manual] -- [Online Race] -- [Event Settings] and the “Regulation Settings”.

- Additional features to Remote Racing
A “Graph Display” has been added to the remote race screen in GT My Home of granturismo.com, where you can enjoy B-Spec racing. This allows you to visually see the changes in positions in each lap. A time difference display for each car in the race has also been added.

- New Photo Stage Added
The “Indy: NASCAR Pit Stop” stage has been added to photo travel. We invite you to come see and capture the energy of NASCAR’s famous pit stops.

- Addition of the Consecutive Login Bonus
When a user logs in consecutively, a bonus will now be applied to experience and race rewards.
It will increase to 110% in the 1st day, 130% in the 2nd day, 150% in the 3rd day, 170% in the 4th, to a maximum of 200% in the 5th day. This will apply to all events both online and offline, so logging in every day will make the game progress faster.

- DLC (Downloadable Content) Compatibility
A [Downloadable Content] button has been added to the lower right of the top screen. Here you can install content purchased from the PlayStation®Store, which will be made available on October 18th.

- Official Support for the G25/G27 Racing Wheels
The Logitech G25 Racing Wheel and G27 Racing Wheel are now officially supported. You can now change button assignments for various racing controls on these wheels.

Other Improvements
- User interface improvement
- Quick Menu can now be accessed while the race is loading.
- It is now possible to save and resume endurance races.
- Two NASCAR cars selectable in Arcade Mode have been changed from the 2010 models to 2011 models.
- In the Arcade Settings of [Options], AI Car Characteristics settings has been added. You can now change the aggressiveness of the AI against you in Arcade races.
- Some effects of Traction Control have been adjusted. When the TCS level is set to 1, it will not come into effect as much especially in tight corners on dirt tracks.
- Surface Water and Tire Load Indicator displays have been added to the race screen. The Tire Load Indicator can be set from the Quick Options menu that is displayed during the race (when the game is paused using the START button), or the standard Options menu.
- The option to Create Thumbnails for All Cars has been added to the context menu of the Garage. This will update the thumbnails of all cars in the garage.
- Experience gained in online races have been increased by 60%, and rewards have been increased by 66%.
- You can now change the Slipstream Strength settings in the lounge.
- In the Lounge and in [Option] -- [General] -- [Arcade], it is now possible to turn Visible Damage ON or OFF.
- Drivetrain settings has been added to the regulation settings in the Lounge.
- A setting to prohibit “Tuning” of cars has been added to the regulations settings in the Lounge.
- Adjusted the driving speed of formula cars in banks, and auto-drive when coming onto straights.
- Added a button to [Reset Playlist to Original Settings] under the settings menus of [Menu BGM], [Race BGM] and [Slideshow BGM].
- Personal BGM can now also be set in [Slideshow BGM]
- A new brand “AMG” has been added to the MUSEUM.

Correction of Known Issues
- Corrected an issue where the “Torque Sensing Center Differential” installed on a Lancer Evolution X was not functioning.
- Fixed an issue where you could participate in the Intermediate/Tarmac Rally of the Gran Turismo Rally in a Ferrari F1 by using the power limiter.
- Fixed an issue where the Controller Steering Sensitivity was not applied correctly.
- Fixed an issue where there was a server connection problem in certain network environments.
- Fixed an issue where auto-drive would make braking mistakes.
- Fixed an issue where the system would misjudge whether deceleration happens in time when making pit stops in the rain.

New Seasonal Event

To help celebrate the fact the game’s Standard cars can now be played using the “interior view” (including open-cockpit cars), a new Seasonal Event featuring the Formula GT has also gone live along with this update and includes the following events:
•High Speed Ring (10 laps)
•Grand Valley Speedway (10 laps)
•Nuburgring 24H (2 laps)
•Tokyo Route R246 Reverse (10 laps)
•Eifel Circuit 11A (10 laps)


et maintenant on a droit à la Spec 2.01 toute fraiche :) :mdr: :

The latest version of Gran Turismo 5, version 2.01, has just been released. Weighing in at 112MB, it provides a number of bug fixes, patches, and tweaks. Here’s a complete change log:


[Major Changes and New Features]
- Compatibility of Kart Space I/II with cars other than racing Karts
It is now possible to race on Kart Space I/II of the DLC in cars other than racing Karts in online races and in the Free Run of Practice.
(In the one make races of the Arcade mode and Practice, the courses are still limited to racing Karts.)

- Expanded the car restrictions in the Online Lounge
It is now possible to simultaneously set [Car Restrictions], [Performance Points], [Power], and [Models] in regulation settings. ( [Vehicle Tuning] must be set to [Unrestricted] and [Car Restrictions] must be set to something other than [Select from Garage].)

[Other Improvements]
- In the Open Lobby, it is no longer possible to vote to kick out the person who created the room. (If the player leaves the room after creating it then comes back, they are then subject to the vote.)
- Adjusted the force of the steering wheel returning to center after a race when using the “Guillemot T500RS”.
- Improved the steering model when driving racing Karts with the DUALSHOCK®3 Wireless Controller, to prevent overly spinning out.

[Correction of Known Issues]
- Corrected an issue where the BGM would stop playing when returning from the Lounge to the Open Lobby.
- Corrected an issue where if further engine tuning was performed on a car that already had engine tuning, the engine tune field would become incorrect when changing setting sheets.
- Corrected a discrepancy in the numerical figures in the setting sheets.
- Corrected an issue where wheels and horns would become different in every setting sheet change.
- Corrected an issue where the removal of aerodynamic parts and wings would not be implemented when changing setting sheets.
- Corrected an issue where the TCS and ABS settings would change when changing setting sheets.
- Corrected an issue where if a certain operation was performed when using a steering wheel controller with an H pattern gear shifter, the shift lever position, gear position display and the car operation would become mismatched. (On the Logitec G25 Racing Wheel, Logitech G27 Racing Wheel, and Guillemot T500RS + TH8RS Shifter.)
- Corrected an issue with the key assignments on the Logitech G27 Racing Wheel.
- Corrected an issue where the driver hand motion did not match the steering wheel motion.
- Corrected an issue where autopilot would not be disengaged after returning to the course, when resuming an endurance race where the pit lane was entered at overspeed before saving.
- Corrected an issue where the Practice ranking board would reset if the weather change/time change setting was changed when editing an existing track in the Course Maker edit screen.
- Corrected an issue where no courses could be saved in the Course Maker if the update (2.00) was installed without going through earlier updates.
- Corrected an issue where an error would occur at game start if the update (2.00) was installed on a system that has a save data that has never been updated from the first version.
- Corrected an issue with the Hybrid System simulation on the Toyota Prius G Touring Selection ’03, Toyota Prius G ’09, Toyota Prius Touring Car.
- Corrected an issue on the Ferrari F10’10, where drivers were experiencing random vibration.
- Corrected an issue where the wheel color would not appear correctly in pit work, if the wheel had been repainted.
- Corrected an issue where the [Reset to Default] button was not functioning on cars that originally come with turbo kits, when other turbo kits were installed.
- Corrected various other issues regarding the update and the DLC.

A special new “Online B-Spec Challenge” Seasonal Event, the first of its kind, has also been made available. As you might expect, the races are for your fastest B-Spec driver and take place at the following locations:
•400PP High Speed Ring (5 laps), 125,000 Cr. Prize
•500PP Rome City (5 laps), 170,000 Cr. Prize
•650PP Tokyo Route 246 (10 laps), 220,000 Cr. Prize


Alors tout n'est pas parfait loin de là, mais au moins on pourra dire que PD se réveille avec son concurrent FM4... :zen:
Corematrix
 
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Message » 27 Oct 2011 16:11

quand on voit des changelogs de cette taille un an après la sortie, oui c'est clair, on se doute que tout n'était pas parfait, mais on se demande comment c'est possible que ça ne le soit toujours pas :lol:

ps : j'adore le "Official Support for the G25/G27 Racing Wheels" dans le 2.0, suivi de
"- Corrected an issue where if a certain operation was performed when using a steering wheel controller with an H pattern gear shifter, the shift lever position, gear position display and the car operation would become mismatched. (On the Logitec G25 Racing Wheel, Logitech G27 Racing Wheel, and Guillemot T500RS + TH8RS Shifter.)
- Corrected an issue with the key assignments on the Logitech G27 Racing Wheel.
- Corrected an issue where the driver hand motion did not match the steering wheel motion."

dans le 2.01 :ohmg:

j'ai hâte de voir le 2.02 :ko:
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Message » 27 Oct 2011 16:15

Babook a écrit:Je comprends qu'on puisse préférer GT5, faire 300 fois la même course en Suzuki Wagon pour pouvoir acheter une voiture décente qui ne servira qu'une seule course c'est excitant!


Ca a bien changé depuis :) , tu ammasses vite des crédits et de l'exp à 200% depuis la spec 2.0 que ce soit sur les events saisonniers ou sur les permis ou autres courses...

Sinon si tu cherches un bon volant sur 360, demande hein, on peut t'aider ;)
En plus il marche mieux sur GT5 que le G27 ;)


Là je demande à voir à condition qu'on me le prête... :grad:

PS : @mr eric, yamauchi s'est raté à cause de son gros déméngement épuisant et il a enfin compris qu'il fallait écouté la voix des yodas gamers... :lol: :ohmg:
Corematrix
 
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Message » 27 Oct 2011 16:24

En faite ils ont changé beaucoup de chose autour du jeu (présentation, ajout d'évènement, des bugs :hein: etc...) mais rien au niveau gameplay, soit le centre d'un jeu de course
Il n'y a toujours pas de 'vraie' vue cockpit pour l'ensemble des voitures, les voitures non premium (80%) sont toujours aussi moches et on peut toujours rouler comme un gros bourrin....
Mais il faut quand même saluer l'initiative...(cela montre aussi que la version sortie en boite était incomplète :wink: )
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Message » 27 Oct 2011 16:25

En utilisant une police taille 42 leur changelog est long comme ma bite mais j'ai du mal à y voir quelque chose d'intéressant ou alors il faut être meilleur que moi en anglais.
Ils parlent surtout de détails totalement triviaux sur la forme mais pas grand chose sur le fond. Je m'en fous des menus etc.... ce qui m'intéresse c'est quand quand le feu passe au vert et que je passe la première, jusqu'au drapeau à damier.
Ils ont rajouté "11 voitures". Mais 11 dans le monde excitant de chiffres GranTurismaliens ça veut dire "3 voitures en 4 exemplaires chacune".

Le changelog de la 2.01, qui doit pas être beaucoup moins vieille que la 2.0 rendrait honteux n'importe quel développeur. Ca veut dire que la 2.0 était une énième béta.
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Message » 27 Oct 2011 16:29

y a pas de courses de kart dans forza c'est nul

:lol:
Han Solo
 
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Message » 27 Oct 2011 16:30

Ils ont amélioré l'IA réglable de 1 à 10 au niveau du mode arcade, mais j'y joue pas à l'arcade. :hehe:
Ouais Han :wink: , y a pas de Karting ni de WRC ni de NASCAR dans Forza... :ane:
Dernière édition par Corematrix le 27 Oct 2011 16:32, édité 1 fois.
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Message » 27 Oct 2011 16:31

Han Solo a écrit:y a pas de courses de kart dans forza c'est nul

:lol:


oui, mais on peut jouer au foot avec des twingos et y'a des défis top gear :ko:
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Message » 27 Oct 2011 16:36

Et on peut décorer ses voitures :)
Babook
 
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Message » 27 Oct 2011 16:40

oui, mais ça on s'en fout, comme le mode rival qui n'a aucun intérêt :roll: :hehe:
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Message » 27 Oct 2011 17:10

yal78 a écrit:on peut toujours rouler comme un gros bourrin....


Si tu joues avec des "course-tendre" et toutes les aides, c'est certain ! Et c'est pareil sur FM4 :wink:

Perso j'aime les jeux de caisses et si le G25 était compatible xbox, j’achèterai FM4 sans aucune hésitation.
Mais c'est pas pour autant que cela me ferait quitter GT5 qui est malgré ses défauts, une vraie bonne simu !

Chacun des jeux à ses avantages/inconvénients.
[VulCain
 
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Message » 27 Oct 2011 18:17

Moi j'ai vu le générique de Citizen Kane sur un iPhone chez Virgin, je peux vous dire que c'est un gros navet!
Mais t'as raison, comme y'a un week end de 4 jours qui arrive, je vais installer les MAJ de GT5 dont la Spec 2.0 comme ça le week-end d'après je pourrai peut être y jouer. 4 jours ça devrait suffire pour télécharger les 500 patchs de 3 Go à vitesse PSN, non?
Je comprends qu'on puisse préférer GT5, faire 300 fois la même course en Suzuki Wagon pour pouvoir acheter une voiture décente qui ne servira qu'une seule course c'est excitant!


Excellent :mdr: :mdr:

En utilisant une police taille 42 leur changelog est long comme ma bite


:mdr:
Ma femme veut te rencontrer très vite : je viens de lui faire lire le changelog complet. Laisse ton numéro en MP :friend:
sopor
 
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Message » 27 Oct 2011 18:18

comment ca yal t'avais pas enlever les aides a pt1 l'alcool :mdr:

FGO
Dernière édition par FGO le 27 Oct 2011 18:24, édité 1 fois.
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Message » 27 Oct 2011 18:24

C'est bien ce que je pensais, ce topic se résume à celui qui a la plus grosse kékette... :roll:
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