Modérateurs: Modération Forum Oeuvres & Multimédia, Le Bureau de l’Association HCFR • Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 21 invités

Pour discuter des jeux video ( Sony, Microsoft, Nintendo, ... ), et des services en ligne ( Steam, Origin, Uplay, ... ).

No Man's Sky [PC|PS4|PS5|X1|XSX]

Message » 07 Aoû 2016 10:38

Pour Info l'OST signée 65DAYSOFSTATIC est Dispo sur


Spotify

=> https://open.spotify.com/album/0CkuFPWCLJjCAEKy0dce40


Qobuz (En démat Qualité CD) à 12.99€ ..... c'est celle là que je pense prendre 8)


Image


Laced Record en 4 Editions


DIGITAL DOWNLOAD ( Format Mp3 :-? ) à 10,99€ => https://www.lacedrecords.co/collections ... l-download

DELUXE DOUBLE CD + DIGITAL DOWNLOAD à 15.99€ => https://www.lacedrecords.co/collections ... -double-cd
ImageImage

X2 LP VINYL + DIGITAL DOWNLOAD à 31€ => https://www.lacedrecords.co/collections ... -double-cd
Image

DELUXE X4 VINYL BOXSET + DIGITAL DOWNLOAD à 52€ => https://www.lacedrecords.co/collections ... l-download

ImageImage
Darkhan
Membre d'Honneur
Membre d'Honneur
 
Messages: 32327
Inscription Forum: 25 Mai 2008 9:32
  • offline

Message » 08 Aoû 2016 11:11

Le détail du 1er Patch

=> http://www.no-mans-sky.com/2016/08/update-1-03/

UPDATE 1.03
Sean Murray | August 7, 2016

Update 1.03

When we went gold five or six week ago, we posted on twitter, and literally every reply was like “hope you are going on a nice holiday!”. Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working on for five years.
We’re under a pretty intense spotlight right now, and hopefully it’s easy to imagine how hard it would be to switch off from that, or how deeply we care about people’s first impression of the game.
In fact most of us were back here the day after we went gold, working on this update. We’re already proud of what we put on a disk, but if we had time, why not continue to update it?

Hello Games will continually update No Man’s Sky this way. This is the first of many.

It will be available on Monday for press for review once it exits submission, and on launch for public on PC and PS4. We expect future updates like these to continue to be free.

For 99.9% of people, all you have to do is install the update before you begin to play.
If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you don’t delete your save before updating (should be obvious why from notes below). We highly recommend deleting your save if you have played before updating your game (we won’t do this in future, but it’s a day zero update).

Servers will be wiped on Sunday and again Monday in the lead up to launch.

Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own :)

Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be.

Love,
Sean
Darkhan
Membre d'Honneur
Membre d'Honneur
 
Messages: 32327
Inscription Forum: 25 Mai 2008 9:32
  • offline

Message » 08 Aoû 2016 13:51

Quel foutage de gueule pour ce premier patch. Comme s'ils avaient vraiment crée tout ça depuis que le jeu est passé gold...
KillerSe7ven
 
Messages: 2003
Inscription Forum: 13 Avr 2015 13:53
  • offline

No Man's Sky [PC - PS4]

Message » 08 Aoû 2016 13:54

Quelqu'un a-t-il déjà commencé à jouer ? :idee:

Et ? :lol:
opbilbo
Membre HCFR
Membre HCFR
 
Messages: 47614
Inscription Forum: 12 Juil 2006 11:56
  • offline

Message » 08 Aoû 2016 14:03

KillerSe7ven a écrit:Quel foutage de gueule pour ce premier patch. Comme s'ils avaient vraiment crée tout ça depuis que le jeu est passé gold...


Ce n'est pas faute pourtant de l'avoir dit et répéter
La notion de jeu Gold est très relative dans les faits
Aujourd'hui cela signifie juste que le jeu est bon pour le pressage

opbilbo a écrit:Quelqu'un a-t-il déjà commencé à jouer ? :idee:

Et ? :lol:

Le jeu n'est pas censé être encore sorti
Darkhan
Membre d'Honneur
Membre d'Honneur
 
Messages: 32327
Inscription Forum: 25 Mai 2008 9:32
  • offline

Message » 08 Aoû 2016 14:10

pas mal de gens ont déjà commencé à jouer et il y a un topic géant (qui a pas mal défrayé la chronique) sur neogaf, et vu l'impact du patch day one, ils vont surement être bon pour tout recommencer :mdr:
Mr Eric
 
Messages: 31446
Inscription Forum: 19 Mai 2004 10:33
  • offline

Message » 08 Aoû 2016 17:45

Moi je retiens surtout ca : "We expect future updates like these to continue to be free."

Pourquoi le préciser ? Les gars ne rajoutent pas du contenu mais corrigent des problèmes ou modifient certains aspects du jeu, et ils sont fières de dire "on espère que les futures mises à jour comme celle-ci continueront à être gratuite". Euuuuuuuhhhh encore heureux, non ? J'imagine si chez DICE après la sortie du premier gros patch correctif de BF4 ils avaient annoncé de même :lol:
BennJ
 
Messages: 23125
Inscription Forum: 07 Juil 2002 15:02
  • offline

Message » 08 Aoû 2016 17:53

malheureux, donne pas à EA l'idée de faire payer les patchs :grr: :hehe:
Mr Eric
 
Messages: 31446
Inscription Forum: 19 Mai 2004 10:33
  • offline

Message » 09 Aoû 2016 10:06

Ils sont en mode reconquête des joueurs de BF en ce moment donc ils le feront mais pour le prochain opus ^^ Premium Patch :mdr:

Impressions et gameplay pour le jeu :

BennJ
 
Messages: 23125
Inscription Forum: 07 Juil 2002 15:02
  • offline

Message » 09 Aoû 2016 16:51

Le Trailer de Lancement

Darkhan
Membre d'Honneur
Membre d'Honneur
 
Messages: 32327
Inscription Forum: 25 Mai 2008 9:32
  • offline

Message » 09 Aoû 2016 17:20

Y a beaucoup de vidéos des 30 premières minutes du jeu. On démarre sur une planète (jamais la même évidemment) et on doit récupérer des ressources pour réparer et faire décoller son vaisseau.
Et ben, quelle que soit la video, c'est toujours aussi soporifique. Ce ne sont que les 30 premières minutes certes, mais ca s'annonce soporifique, vide et inintéressant. Dommage car le concept semblait prometteur.
J'attends les premières notes quand même. On verra.
manuxs
 
Messages: 16044
Inscription Forum: 23 Mai 2005 18:28
Localisation: Paris, France
  • offline

Message » 09 Aoû 2016 17:40

Darkhan a écrit:Qobuz (En démat Qualité CD) à 12.99€ ..... c'est celle là que je pense prendre 8)


Image




J'avais tout un tas d'achats à faire sur Qobuz, Du coup je l'ai pris :P
Darkhan
Membre d'Honneur
Membre d'Honneur
 
Messages: 32327
Inscription Forum: 25 Mai 2008 9:32
  • offline

Message » 12 Aoû 2016 19:55

no man's sky a l'air de s'ajouter a la liste des jeux portés avec les pieds... (aller jeter un oeil sur les eval steam c'est la cata...)

Une des rare eval positive:

the refund works button well
jujulolo
 
Messages: 24129
Inscription Forum: 22 Juil 2002 12:06
Localisation: Nice
  • offline

Message » 12 Aoû 2016 20:16

Le jeu est dispo que depuis 1H15 sur PC on va attendre un peu avant de lui tomber dessus. :siffle:
Darkhan
Membre d'Honneur
Membre d'Honneur
 
Messages: 32327
Inscription Forum: 25 Mai 2008 9:32
  • offline

Message » 12 Aoû 2016 20:19

Regarde par toi même : http://store.steampowered.com/app/27585 ... views_hash

Visiblement c'est l'optimisation au top chez top :)

Pourrait être un bon jeu si l'optimisation n'était pas tout simplement inexistante, avec une configuration plus que décente, c'est à dire I7 3770K, GTX980 et 16go de ram, config par forcément récente mais puissante malgré tout, j'arrive à peine à dépasser les 30 fps en 1920x1080 tout en moyen et ca fait peine à voir, pour situer avec cette configuration je suis à 60 fps stable sur the Witcher 3 qui est autrement plus beau, un jeu plein de belles promesses qui s'avére être une grosse deception à l'arrivée.
Possesseur de configuration modeste soyez prudent, les developpeurs semblent être de grand optimistes/farceurs vue la configuration minimum recommandée, peut être pour une expérience en diaoporama
BennJ
 
Messages: 23125
Inscription Forum: 07 Juil 2002 15:02
  • offline


Retourner vers Jeux Multi-Plateforme