De nouvelles infos :
These are some of the little things that I noticed from the gameplay videos:
Auto-health regen is still a thing. The system also seems to be exactly the same as BF4 where the regen kicks in after 10 secs and takes up to 15 secs to reach full health.
Killcam is the same as BF4 but you can now skip it to get to the deploy screen faster. You also have the ability to request for revive while you're in the killcam.
The scoring system has been changed drastically. You now get points for every hit rather than just getting a 100 kill XP. Kill bonus is 20XP with the addition to the amount of hits. Objective score is also increased, meaning you can reach the top of the scoreboard by playing the objective even if your K/D is shite.
There is a "mission log" of sorts on the side of the screen which displays current squad objective. There's also a 1min timer for every objective, but I don't exactly know what it means.
Comrose has now been categorized in social,requests,orders sections.
There doesn't seem to be any audio spotting.
Minimap doritos for enemies have been changed to circles, meaning you will no longer know the enemy's orientation when they're behind cover.
When you spawn into a tank or a plane, your selected kit automatically changes into the appropriate vehicle kit. When you get out of the vehicle, you still have the tank/pilot kit and it will remain that way until you pick up a dead soldier's kit or you respawn. However, if you've already spawned and you get into the vehicle, you will retain your actual kit when you get out.
You can repair your vehicle from the inside. You can't drive the vehicle or shoot while repairing. Every 5 secs of repairing, you receive 20HP.
You get 5 tank shells. Once you're down to 0, the shells automatically start resupplying. I'm still confused on how this actually works, but this is what I understand at the moment.
Vehicles do not have auto repair.
You now get a text saying who healed you. Probably also who revived/repaired you.
Scoreboard now shows the classes of every player. Still no objective display, but K/D remains.
Objective points have been given new names. A(Apples) B(Butter) C(Charlie) D(Darth) E(Edward) F(Freddie).
Vehicle damage appears to be dynamic. You can shoot different parts of the vehicles, resulting in different results. You can also disable tank treads to make the tank immobile. Shooting different parts of the plane will have different effects on the handling.
Source : https://www.reddit.com/r/Battlefield/co ... ssed_from/
You gain points from shooting people
Vehicle entering animations
Factions speak their language
You can request a revive when you die.
New spawn screen. Looks pretty cool.
Climbing animations!(High Vault)
Target damage on tanks.
You can self repair tank, vulnerable while doing so(Cant exit, shoot, move)
Point animation when spotting is still there.
Dynamic weather. Some maps may start out sunny, clear, cloud, raining etc.
Signal flare spots enemies for Scout class(Recon)
Snipers have anti vehicle rounds.
Airship fully controllable.
Airship is deployed when a team is on low tickets.
Airship can be destroyed, wreckage can land anywhere. Not scripted.
Medic uses revive syringe.
Seems to be bad company 2 style building destruction
Conquest scoring has changed and tickets count up.
Medic repairs tanks
Support has landmines
All firearms damage aircraft
15 minute round timers, hopefully only in place for this event
coma-rose has a main menu with orders, requests, and social,and then sub coma-roses inside those.
has the same stupid wall hacking highlighting tracking killer cam. No improvements made there.
I think snipers seem to get marksman bonus based on distance again
could just be due to LAN event, but it seems possible to actually ride the airship and even tanks smoothly.
contextual vaulting appears to still be buggy and hit or miss. Can be triggered but you vault nowhere and don't get over the object. I'd right it off as a alpha issue, but you know, the system hasn't worked since it was introduced in BF3. At least we can high vault now which is interesting.
Doors can be closed. Apparently you can also bash through them according to the commentator.
Bayonet charge doesn't appear to be a CoD/BC2 auto-locking lunge, seem you just sprint under your control for a limited period shown by a stamina bar cross-hair and kill anyone you manage to run into.
Une capture de l'écran de personnalisation (on voit bien qu'il y aura beaucoup plus d'armes que dans la version pre-Alpha) :