Changelog de la MAJ 1.3.0 qui fait 12.2Mb
1.3.0
[Windows/Linux]
Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users
KNOWN ISSUES WE ARE WORKING ON:
Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files - future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)
[Linux]
Fixed a block with optional safe zones
Fixed a bug with spawning enemies
Fixed game process priority
Fixed mouse wheel sensitivity in map menu
Fixed too intense blur effect
KNOWN LINUX ISSUES WE ARE WORKING ON:
Game does not launch on some systems (i.e. Linux Mint)
Game does not work with Radeon cards
Some rendering/OpenGL performance issues
En tout cas cela confirme que Techland sont des bras cassés et que c'est la dernière fois que j'achéte un de leur jeu...
Suite à cette MAJ, les performances sont pire qu'avant... maintenant je tourne à moins de 40 fps aves des grosses chutes de framerate à la limite du freeze.
Et je ne suis pas le seul à avoir constaté ça, même des possesseurs de carte NVIDIA
Terrible performance after 1.3.0 - GTX 970 owner
There were supposed to be some optimizations included - however the game runs much worse for me after the patch. I used to get 50-60 FPS and now in the same areas i get FPS dips every time I try to turn around. Shadows are uglier too.
Nvidia DoF=off
Everything else on, half of the max view dist.
please help.
So I'm NOT crazy?! I came to see if others were seeing the same. It seems I am not alone. I just fired up the game for the first time today and on a scale of 1-10(ZOMGsmooth - herkyjerky) I would say I'm probably at a 4-5 when I might have been at a 2 before. FPS has certainly taken about a 10-15 frame on average hit as well.
Inside the tower before was pretty much 60fps locked, I'm now struggling to keep 50-55. Outdoors I would get 45-60 before, now it is 35-55 with spikes to 60.
This isn't a discussion over the VRAM in my cards.. There was a DEFINITE regression in performance with the last patch and that is why I am here. Also while I'm here I want to bring up the poor SLI usage. I'm really only getting about 50% usage out of each GPU. Can we get some multi-GPU love please Techland?
All settings cranked with no AA, No MB and view distance all the way down and rendering @ 5760x1080.
Specs:
i7 5930k
3x 970
3x monitors
Gtx 970, 8GB ram And i7-4770k... Same had bad fps drops before the patch ever now and then but it seems so much worse now.. Shocking! I'm fuming
Seems to be worse after the patch. I am using the Geforce Experience settings - which sets everything at max except the view distance (60%).
Was getting 50+ consistantly before patch, now keeps dipping in the lower 40's and 30's (Even indoors)
http://steamcommunity.com/app/239140/discussions/#p2