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Je l'ai et J'aime...

un peu.
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40%
beaucoup.
5
50%
à la folie !
0
Aucun vote
pas du tout !
1
10%
 
Nombre total de votes : 10

Killzone Shadow Fall [PS4]

Message » 21 Déc 2013 11:36

team24H a écrit:Faut dire aussi que dans le solo de KZ, tu te fais pas tuer à tout bout de champ par des alliés et t'as pas à faire le tour des cartes pour enlever les handicapés du genoux pour aller aux objectifs :ane:
HS : donc non costaud, on me reverra plus en HC sur BF :wink:


slt nasday que veut tu dire par on me reverra plus en HC ?
goombastic
 
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Message » 21 Déc 2013 11:53

Salut goomba : HC => HardCore :wink:
team24H
 
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Message » 21 Déc 2013 11:55

Petit joueur ! :mdr: :ko:
Gotlib
 
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Message » 21 Déc 2013 12:29

Il parle de BF4 :wink:
Et je suis d'accord, le mode HC est un mode campeur rempli de sniper :evil:
julianf
 
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Message » 21 Déc 2013 13:17

j'avais compris !
comme BFBC2 mais on arrivait quand même à jouer et à se faire plaisir :oldy:
Gotlib
 
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Message » 23 Déc 2013 11:17

Contenu du Patch 1.07

Killzone Shadow Fall v1.07 Patch Notes
Options
on ‎12-21-2013 07:35 AM

Killzone Shadow Fall patch v1.07 has been released! This update adds several new features and improvements based on the feedback you provided via the Killzone Player Voice system.

New implemented features/improvements
Added team-based in-game voice chat.
Added the ability to mute specific players to the in-game scoreboard.
Added the ability to mute all players to the Audio options menu.
Added support for color blindness to the Display options menu.
Added the ability to allow/disallow voice chat in Custom Warzones.
Added support for multiplayer voice packs
Updated the multiplayer personalization menus with voice pack and skin support.
Added links to DLC content on PlayStation Store in areas where DLC and personalization packs can be selected or used.
Added an explanation of Warzones to the main menu (visible only to first-time multiplayer players).
Added the ability for players to delete their moderated Warzones.
Updated the Remote Play button assignment.
Increased the running speed while using the Cloak ability.
Added an Invite-to-Party button to player cards.
Removed the checkpoint text when not saving to disc, to make it less confusing for players.
Increased the brightness on The Handler, section Last Stand to make spotting enemies less difficult.
Increased the size of the objective icon and changed the image to make it more visible to players.
Added a new Warzone customization option: Disable weapon drops.
Added a suicide option to the multiplayer options menu.
Changed the color of party members on the radar to blue.
Removed the player’s rank/challenges completed from the in-game scoreboard.
Added base camp turret icons to the radar.
Bugs fixed
Fixed several exploits in multiplayer.
Fixed several crashes.
Fixed a bug where the names of cloaked teammates did not appear above their head.
Fixed a bug where the gravity well did not open in some occasions in the campaign level The Dead, section Tyran Lives.
Fixed an issue where if all users leave a party mid-game, the teams are not rebalanced when the map rolls over.
Fixed a bug where the player’s save data is corrupted if they reboot the title while a patch is being downloaded.
Enjoy, and please let us know your thoughts on this patch!


Source:
http://community.killzone.com/t5/Killzo ... -p/1460667
julianf
 
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Message » 23 Déc 2013 13:21

je viens de le finir et bien franchement décevant....vraiment dommage ce solo car hormis 2 ou 3 séquences qui demandent du fil à retordre c'est assez mou :cry:
TwiSteR_68
 
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Message » 23 Déc 2013 14:27

julianf a écrit:Contenu du Patch 1.07

Killzone Shadow Fall v1.07 Patch Notes
Options
on ‎12-21-2013 07:35 AM

Killzone Shadow Fall patch v1.07 has been released! This update adds several new features and improvements based on the feedback you provided via the Killzone Player Voice system.

New implemented features/improvements
Added team-based in-game voice chat.
Added the ability to mute specific players to the in-game scoreboard.
Added the ability to mute all players to the Audio options menu.
Added support for color blindness to the Display options menu.
Added the ability to allow/disallow voice chat in Custom Warzones.
Added support for multiplayer voice packs
Updated the multiplayer personalization menus with voice pack and skin support.
Added links to DLC content on PlayStation Store in areas where DLC and personalization packs can be selected or used.
Added an explanation of Warzones to the main menu (visible only to first-time multiplayer players).
Added the ability for players to delete their moderated Warzones.
Updated the Remote Play button assignment.
Increased the running speed while using the Cloak ability.
Added an Invite-to-Party button to player cards.
Removed the checkpoint text when not saving to disc, to make it less confusing for players.
Increased the brightness on The Handler, section Last Stand to make spotting enemies less difficult.
Increased the size of the objective icon and changed the image to make it more visible to players.
Added a new Warzone customization option: Disable weapon drops.
Added a suicide option to the multiplayer options menu.
Changed the color of party members on the radar to blue.
Removed the player’s rank/challenges completed from the in-game scoreboard.
Added base camp turret icons to the radar.
Bugs fixed
Fixed several exploits in multiplayer.
Fixed several crashes.
Fixed a bug where the names of cloaked teammates did not appear above their head.
Fixed a bug where the gravity well did not open in some occasions in the campaign level The Dead, section Tyran Lives.
Fixed an issue where if all users leave a party mid-game, the teams are not rebalanced when the map rolls over.
Fixed a bug where the player’s save data is corrupted if they reboot the title while a patch is being downloaded.
Enjoy, and please let us know your thoughts on this patch!


Source:
http://community.killzone.com/t5/Killzo ... -p/1460667



Il y a la gestion en escouade ?
Corematrix
 
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Message » 23 Déc 2013 18:42

Aaaaaaaaarrrrgggg ce p........ :grr: :grr: :grr: de dernier chapitre :evil:
portenawak
 
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Message » 23 Déc 2013 19:24

celui en
mode furtif
ou celui juste
avant de trouver l'arme ou il y a une horde de soldats
?
TwiSteR_68
 
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Message » 23 Déc 2013 19:39

:lol:

le chapitre 10
je sors des couloirs j'arrive sur la plate forme, il faut desactiver des trucs puis prendre un fusil de snipe puis tirer un gars....
j'ai beau avoir lu une soluce.... je m'en sors pas :ko: j'arrive à desactiver la premiere zone mais après c'est la cata .... :grr: :grr: :grr:
portenawak
 
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Message » 23 Déc 2013 20:29

tu dois desactiver -> choper le snipe-> aller à l'endroit pour le sniper-> puis cinématique
TwiSteR_68
 
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Message » 24 Déc 2013 17:42

Ça y est :mdr:

Va falloir que j'essaye le multi maintenant :D
portenawak
 
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Message » 10 Jan 2014 10:52

Y-a-t-il des joueurs du forum sur le multi de killzone ?

Maintenant que j'ai un casque qui fonctionne avec ma ps4 :hehe: , j'aimerais bien jouer avec partenaires un peu sérieux parce que les dernières parties ont pas été géniales: des mecs à l'autre bout de la carte qui jouent pas les objectifs et qui attendent avec un snipe ça va bien.
Ils pensent qu'ils sont tout le temps en deathmatch. :(

Tu mets une balise à coté de l'objectif et quand tu regardes la carte tu vois 5 clampins qui spawnent à la base et qui tournent en rond. :hein:
didouche
 
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Message » 10 Jan 2014 12:16

On a d'énorme difficultés à rassembler des patriotes de KZSF, d'autant plus vrai qu'ils se battent sur BF4... :ane:
Corematrix
 
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